If you have any questions, feel free to ask! Players will also be offered the chance to play individual characters who interact with the main Tribes to some degree, such as a wandering scholar, a trader, a smith with the secret of the Riddle of Steel, a demon tempting souls, and pretty much any minor character who comes up and has a chance to affect the game. You can sign on to another nation as an adviser, you can co-rule, you can set up a sort of 'democratic process' (like Pylos in the Nation Wars game, which, by the way, is recruiting more Pylosians to take part in the Great Democratic Experiment of terrible mismanagement and poor rule and Lamech), you can even have a complex republican governmental system with vetos and the like that I will enforce (maliciously).Īnyone who doesn't get into one of the nine tribal nation slots will also have the option of becoming one of the controlling yarhdmoi, competing sub-chieftains of the Ouvvoi, a nomadic and shamanic tribe living in a great grassland with an uneasy peace with it's more city-bound neighbours, my own version of Pylos. This confers no mechanical advantage to that tribe, but good roleplaying does grant bonuses to actions and this could help with that, as writing takes time and so does diplomacy and thinking of interesting strategies to take, so if you think you would work well with someone(s) you can apply as a group - and gain a larger chance of getting into the game thanks to that. Some tribes may elect to have more than one player involved with them, filling different fluff positions like 'shaman' or 'chieftain', etc. Would Like To Know More, though, start with the Action System, then read Turn Structure, and then Map Details, and then finally the Nation Building System.Ĭonjoined Tribes, Advisers, and Republics -Oh My Most of the rules are about setting up your tribe, and the effects of your various specialists so I can be consistent in my responses to the different tribes. You just have to deal with how you are spending the four actions you get each turn (and what your military is doing - generally a combination of sitting around or defending stuff). It might seem confusing and scary at first, but it's actually rather simple. Also, the only way to start the game with Metalworking is to take both Mining AND Smiths. Remember that the first Greater Magical Path specialist you choose costs 3 specialists, and any others cost 2, rather than the normal 1, and that taking a negative specialist grants you another specialist choice. Tribe building is simply selecting seven specialists + a religion or cultural tech (Nature Cult, Barbaric, Philosophical, etc - if you choose a cultural tech instead of a religious one, you can have whatever religion you like - it simply has no mechanical bonuses or other mechanical effect and is less of a focus in your tribe). There is no limit on type or amount of fluff, and I prefer more rather than less, although endless walls of poorly constructed text won't bode well. Picking a colour is nice, but can probably wait until the game starts, since depending on who gets in we will likely have colour clashes. Also, no application will be considered if it does not come with a helmet. Some fluff text is mandatory, having no fluff text means you won't get chosen even if it means I have to run short. Due to the way the rules work, having a theme and playing to it is actually mechanically advantageous too. There's a lot of rules to read, but what I am looking for are nations with a theme. Now i've put my own spin on the ruleset and i'm running it in a gritty, earlier era.
Another guy called Theron expanded on that simple system to add a bit of complexity, until it got to the point that running it in a single thread was unwieldy, and so Endovior took the game here. The game system was originally invented by a guy called Parrok over on 4chan's /tg/ board, a struggle between nations defined by a few stats, a colour and a cool helmet. I found it surfing through the ads randomly, put in a half-finished application, then finished it up under the wire and made it into the game. In January, a guy called Endovior started a game ad on MW for a game called Nation Wars.